Wednesday, 23 January 2013

Dynamic character sheets

In the increasingly high technology era that we live in, it is surprising that so little has reached the gaming table. Sure, some people use PDF readers and maybe electronic dice rollers, but it seems to me that no one ever attempted to make a dynamic, digital character sheet. I mean, if there is one part of the game that can be easily simplified mathematically, it has to be the character sheet.

I’m not talking only about creation, there are plenty of digital character generator out there for all the game you could imagine and more, I’m talking about at the table instant modification and recalculation of character statistics. You just got hit by a draining ray and are now fatigued? Just add a fatigue template and BAM, your character sheet just got modified in an instant.

With the quite phenomenal increase in G+ gaming, which I sadly have yet to try, it’s a real wonder why no one has ever done this. So how about it OSR-ers, anyone up for the challenge? I’ll take a crack at it, but my coding skills are pretty sub-par, so we’ll see how it goes!

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