Tuesday, 12 February 2013

Doors

I noticed something interesting the other day. Players don't like doors. Not in the "oh my god this doors is obviously trapped" way, it's much more subtle then that I think. Whenever I confronted the player with a closed door or a hallway, they pretty much always choose the hallways. I'm not sure why that is, and I never noticed anything similar in my own actions as a player.

Perhaps it's fear of the unknown. That it's harder to get info on what's on the other side. Or perhaps the doors is unconsciously perceived as a shield, protecting you from what's on the other side. Open the door and that psychological barrier is gone for good.

I don't know why they go through hallways first, but i'm thinking I could use that to nudge the players in the direction I want them to go without damaging their agency. I'm not stopping them from going throught the door, it's their own psychology that makes them think it's a bigger gamble.

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